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Devlog
Sn. Design Project: Green Over Green
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Devlog
El's Role
December 07, 2020
by
Pyrosalsa
My role was that of technical lead, writer, and composer. I took point on leading how we would implement our creative ideas, coming up with modular code systems for things like dialogue and NPC moveme...
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Zach's Role
December 04, 2020
by
Pyrosalsa
I handled most of the level design for the game, as well as the audio asset creation (outside of music) and took on a Project Manager role to boot. I made whiteboxes, created and modified sound assets...
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Animation Examples
December 04, 2020
by
Bryant Castro
Here are some examples of the animations that we created for this project...
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Documentation Overview
December 04, 2020
by
Bryant Castro
These are the most recent versions of essential documents that we made while creating this project. They include our Final Project Proposal, which shows our deliverable schedule, overview of the proje...
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Bryant's Role
December 04, 2020
by
Bryant Castro
My name is Bryant Castro and for this project, I am the Documentation Lead and a 3D Artist. I mostly focus on 3D rigging and animations, though I do assist with some of the modeling and level design...
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Robert Martindale
December 04, 2020
by
Robert_SM
Hello my name is Robert Martindale. I was the artistic lead and 3D modeler for the project. At the start I had very little experience or even understanding on making 3D assets but thanks to another cl...
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Calvin Briscoe's Role
December 03, 2020
by
cbriscoe01
#Process
My name is Calvin Briscoe, the publishing producer for Green Over Green, as well as a scripter with a focus on FMOD and, later, general gameplay integration. In the early parts of development, I was f...
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